As the C2i Gaming Challenge nears its deadline — March 5, 2012 — almost 100 educators from across the country have submitted ideas in the initiative that seeks technological solutions to real world problems in an attempt to engage students in STEM subjects.
In the Challenge to Innovate (C2i) initiative, the NEA Foundation partnered with Microsoft–US Partners in Learning to encourage public school educators to explore, share, and discuss their responses to this question on the Department of Education's Open Innovation Portal, says a press release.
The best 10 ideas, as judged by the C2i community will receive $1,000 cash awards.
Harriet Sanford, President and CEO of the NEA Foundation, said:
"Nine out of 10 kids, between the ages of two and 17, play electronic games in the U.S, according to a recent national study. Should these new tools be limited to simple fun, or can they open new doors to learning?
"The next great teaching frontier is light years away from chalk and erasers. If we change the classroom conversation from a one-way exercise to an engaging process that is constantly being renewed and refined, what would happen? Can gaming and education be combined in effective ways?"
C2i was created last year with the Department of Education in an attempt to explore social networking tools to inform and exchange ideas about technological applications in creating innovative solutions to a range of instructional challenges.
So far, more than 9,350 members have registered in the C2i community.